DIP Switch


Overview

SW #SW NameAnotation
1INHIBIT0Inhibit Override - Player 1
2INHIBIT1Inhibit Override - Player 2
3TIMING0Timing Override (50 ms Std)
4TIMING1Timing Override (100 ms Std)
5MODE0Application mode
6MODE1Application mode

Inhibit override dip switch configuration

Inhibit0 (1)Inhibit1P (2)Configuration
00Normal (No force overriding)
10Override inhibit on 1P as force
01Override inhibit on 2P as force
11Override inhibit globally
  • By override for each player by dip switch setting, regardless of game I/O signal, it is forcibly set to inhibit state.
  • Even if there is no override in the dip switch settings, if inhibit is enabled on the host game I/O side, inhibit for each player is activated.
  • This Inhibit DIP Switch setting can be used to prohibit currency acquisition of a device that has under the maintenance in the field engineer.

Timing configuration

TIMING0 (3)TIMING1 (4)Configuration
00Auto
10Force 50mS active low
01Force 100mS active low
11Force 200mS active low
  • Timing SW 00 (Auto), for the active-low output signal, the pulse duration provided by serial communication or the pulse duration measurement value of parallel communication (legacy coin & bill acceptor) is set separately according to the signal source. If both are unavailable, the default value (100 mS) will be used.

  • Timing SW 01, 10, 11 ignores the pulse duration of all signal sources and fixes it to one of 50 mS, 100 mS, and 200 mS and outputs it.

Application mode dip switch configuration

MODE0 (5)MODE1 (6)Swap statusSpecial Feature
00Start SignalNo, Start signal bypass to host(game pcb) side output
10Start SignalYes, Start signal decide vend output direction for payment income from serial communication
01Jam SignalNo, Jam signal bypass to jam(game pcb) side output
11InvalidDisplayRom, disallow any other action
  • MODE0 (5) : Special feature disable or enable

  • MODE1 (6) : Swap start and jam input signal on vend side, default definition is start.

  • 00 : BypassStart

    Normal mode with bypass start (default value). Start signal bypass to host(game pcb) side output.

  • 01 : StartButtonDecideSerialToVend

    Special mode with start button mocked. Start signal decide vend output direction for payment income from serial communication.

  • 10 : BypassJam

    Normal mode with bypass JAM (swapped logically). JAM signal bypass to host(game pcb) side output.

  • 11: DisplayRom

    display rom screen

    • It displays information about BillMock's firmware, the card terminal's TID, and accumulated card and bill (coin) counts. It can be used as an alternative to a magnetic coin meter.
    • Upon exiting this mode, DisplayHwInfo will display hardware information.
    • When the SVC button is held for more than 10 seconds, the counts are reset to 0 through the Counter Reset feature.
    • If the connected card terminal's TID changes, the accumulated card count will be reset to 0. For detailed information, please refer to DisplayRom Detailed Information.